// ------------------------------------------------------ Naming ------------------------------------------------------
Name Gloster Meteor F8
ShortName Metor_F8
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconmeteorf8
Model baf.meteorf8
Texture meteorf8
//Third Person Camera Distance
CameraDistance 15.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
//Throttle
MaxThrottle 0.85
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.1
TurnRightSpeed 1.1
//Pitch modifiers
LookUpSpeed 0.95
LookDownSpeed 0.95
//Roll modifiers
RollLeftSpeed 1.18
RollRightSpeed 1.18
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1.0
//Lift (A lift : mass ratio of 1 : 1 should keep the plane perfectly level at full throttle
Lift 3.2
//Mass (In tons)
Mass 2.7
//Moment of Inertia (in crazy units. Just fiddle with this until you find something nice)
MomentOfInertia 10.0
//More bounciness means the vehicle will bounce more upon going up slopes, but fall through the ground less
Bounciness 1.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
//Wheels
NumWheels 3
WheelPosition 0 39 -10 -31
WheelPosition 1 39 -10 31
WheelPosition 2 138 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 122 25 -12 nose browning
ShootPointPrimary 122 18 -11 nose browning
ShootPointPrimary 122 25 12 nose browning
ShootPointPrimary 122 18 11 nose browning
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 0
AllowAllAmmo False
AddAmmo mk4Rocket
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 5000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 89 21 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound Mig15_idle
StartSoundLength 60
PropSound PlaneB
PropSoundLength 15
ShootSoundPrimary Hispano
ShootSoundSecondary bomb
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 30 81 20 -5 30 25 10
SetupPart airframe 156 -102 8 -15 250 31 30
SetupPart tail 156 -146 15 -15 44 62 30
SetupPart leftWing 117 -21 13 -118 75 16 103
SetupPart rightWing 117 -22 13 16 75 16 103
SetupPart engine 46 -28 6 -65 104 24 24
SetupPart engine2 46 -28 6 39 104 24 24
BulletDetection 4

//Collision points for breaking wings etc. upon crashing

//RightWing
CollisionPoint 9 10 -80 leftWing
CollisionPoint 9 10 -60 leftWing
CollisionPoint 9 10 -40 leftWing
CollisionPoint 9 10 -20 leftWing

//LeftWing
CollisionPoint 9 10 80 leftWing
CollisionPoint 9 10 60 leftWing
CollisionPoint 9 10 40 leftWing
CollisionPoint 9 10 20 leftWing

//Nose
CollisionPoint 50 15 0 core
CollisionPoint 90 15 0 core
CollisionPoint 50 15 0 core
CollisionPoint 90 15 0 core
CollisionPoint 50 15 0 core
CollisionPoint 90 15 0 core

//Tail
CollisionPoint -60 15 0 tail

HasGear True
IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 30

BulletSpeed 6
BulletSpread 1
